portfolio



I live in Bellingham, WA working as a QA Tester at Rec Room, a radically cross-platform social UGC game. I hold a MA in English Literature from Western Washington University where I taught introduction English courses for two years while researching the overlap between narrative, architecture, and level design. I am the author of several published pieces of games criticism related to my MA studies as well as several pieces of fiction. I am also a practicing level designer interested in facilitating the joys of exploration, mystery, and movement in 3D space in adventure, roleplaying, and first-person shooter games. Contact me via email here.


Education

2020—2022
Masters of Arts, English Literature
Western Washington University, Bellingham, WA

Work Experience

2022—Present
QA Tester
Rec Room

2021—2023
Academic Journal Editor for Game Studies Publication
Press Start

2020—2022
Instructor of Compostion and English 101
Western Washington University

Projects

Level Design

Inch Revision (WIP) | Quake (1999) | Singleplayer

Nameless Revenge (2023) | Quake (1999) | Singleplayer

Published Criticism and Reviews

"A Ride Through the Objective Field of Passion"
Unwinnable Monthly, cover feature for Issue #160

"Feel the Gentle Touch of Tentacles: Reviewing The Sinking City"
gameoeuvre.org

"Trace Then Describe" a book review of Brendan Keogh's A Play of Bodies: How We Perceive Videogames
noescapevg.com

“A Failed and Unintelligible Analogy: The Phenomenology of Virtual Space in Kitty Horrorshow’s ANATOMY"
First Person Scholar

Presentations

“Time and Timelessness in Virtual Space"
2022 PAMLA Conference
, in the session on Video Game Studies

“Approaching Videogame Textuality via Autobiography: Written Let’s Plays and Ben Abraham’s Permanent Death"
2021 PAMLA Conference
, in the session on Video Game Studies

last updated 7/17/2024